Add support for processing same audio stream via multiple clients with different tasks.
This commit is contained in:
+202
-149
@@ -14,7 +14,7 @@ import whisper_live.utils as utils
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class Client:
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"""
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Handles audio recording, streaming, and communication with a server using WebSocket.
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Handles communication with a server using WebSocket.
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"""
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INSTANCES = {}
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END_OF_AUDIO = "END_OF_AUDIO"
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@@ -42,37 +42,25 @@ class Client:
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lang (str, optional): The selected language for transcription. Default is None.
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translate (bool, optional): Specifies if the task is translation. Default is False.
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"""
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self.chunk = 4096
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self.format = pyaudio.paInt16
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self.channels = 1
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self.rate = 16000
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self.record_seconds = 60000
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self.recording = False
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self.task = "transcribe"
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self.uid = str(uuid.uuid4())
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self.waiting = False
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self.last_response_recieved = None
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self.last_response_received = None
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self.disconnect_if_no_response_for = 15
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self.language = lang
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self.model = model
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self.server_error = False
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self.srt_file_path = srt_file_path
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self.use_vad = use_vad
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self.last_recieved_segment = None
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self.last_segment = None
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self.last_received_segment = None
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if translate:
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self.task = "translate"
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self.timestamp_offset = 0.0
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self.audio_bytes = None
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self.p = pyaudio.PyAudio()
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self.stream = self.p.open(
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format=self.format,
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channels=self.channels,
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rate=self.rate,
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input=True,
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frames_per_buffer=self.chunk,
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)
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if host is not None and port is not None:
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socket_url = f"ws://{host}:{port}"
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@@ -96,7 +84,6 @@ class Client:
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self.ws_thread.setDaemon(True)
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self.ws_thread.start()
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self.frames = b""
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self.transcript = []
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print("[INFO]: * recording")
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@@ -124,10 +111,10 @@ class Client:
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(not self.transcript or
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float(seg['start']) >= float(self.transcript[-1]['end']))):
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self.transcript.append(seg)
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# update last received segment and last valild responsne time
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if self.last_recieved_segment is None or self.last_recieved_segment != segments[-1]["text"]:
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self.last_response_recieved = time.time()
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self.last_recieved_segment = segments[-1]["text"]
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# update last received segment and last valid responsne time
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if self.last_received_segment is None or self.last_received_segment != segments[-1]["text"]:
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self.last_response_received = time.time()
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self.last_received_segment = segments[-1]["text"]
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# Truncate to last 3 entries for brevity.
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text = text[-3:]
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@@ -162,7 +149,7 @@ class Client:
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self.recording = False
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if "message" in message.keys() and message["message"] == "SERVER_READY":
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self.last_response_recieved = time.time()
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self.last_response_received = time.time()
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self.recording = True
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self.server_backend = message["backend"]
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print(f"[INFO]: Server Running with backend {self.server_backend}")
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@@ -214,23 +201,6 @@ class Client:
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)
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)
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@staticmethod
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def bytes_to_float_array(audio_bytes):
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"""
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Convert audio data from bytes to a NumPy float array.
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It assumes that the audio data is in 16-bit PCM format. The audio data is normalized to
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have values between -1 and 1.
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Args:
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audio_bytes (bytes): Audio data in bytes.
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Returns:
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np.ndarray: A NumPy array containing the audio data as float values normalized between -1 and 1.
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"""
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raw_data = np.frombuffer(buffer=audio_bytes, dtype=np.int16)
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return raw_data.astype(np.float32) / 32768.0
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def send_packet_to_server(self, message):
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"""
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Send an audio packet to the server using WebSocket.
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@@ -244,62 +214,6 @@ class Client:
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except Exception as e:
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print(e)
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def play_file(self, filename):
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"""
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Play an audio file and send it to the server for processing.
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Reads an audio file, plays it through the audio output, and simultaneously sends
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the audio data to the server for processing. It uses PyAudio to create an audio
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stream for playback. The audio data is read from the file in chunks, converted to
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floating-point format, and sent to the server using WebSocket communication.
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This method is typically used when you want to process pre-recorded audio and send it
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to the server in real-time.
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Args:
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filename (str): The path to the audio file to be played and sent to the server.
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"""
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# read audio and create pyaudio stream
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with wave.open(filename, "rb") as wavfile:
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self.stream = self.p.open(
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format=self.p.get_format_from_width(wavfile.getsampwidth()),
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channels=wavfile.getnchannels(),
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rate=wavfile.getframerate(),
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input=True,
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output=True,
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frames_per_buffer=self.chunk,
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)
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try:
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while self.recording:
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data = wavfile.readframes(self.chunk)
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if data == b"":
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break
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audio_array = self.bytes_to_float_array(data)
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self.send_packet_to_server(audio_array.tobytes())
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self.stream.write(data)
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wavfile.close()
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assert self.last_response_recieved
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while time.time() - self.last_response_recieved < self.disconnect_if_no_response_for:
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continue
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self.send_packet_to_server(Client.END_OF_AUDIO.encode('utf-8'))
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if self.server_backend == "faster_whisper":
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self.write_srt_file(self.srt_file_path)
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self.stream.close()
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self.close_websocket()
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except KeyboardInterrupt:
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wavfile.close()
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self.stream.stop_stream()
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self.stream.close()
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self.p.terminate()
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self.close_websocket()
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if self.server_backend == "faster_whisper":
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self.write_srt_file(self.srt_file_path)
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print("[INFO]: Keyboard interrupt.")
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def close_websocket(self):
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"""
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Close the WebSocket connection and join the WebSocket thread.
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@@ -327,24 +241,159 @@ class Client:
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"""
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return self.client_socket
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def write_audio_frames_to_file(self, frames, file_name):
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def write_srt_file(self, output_path="output.srt"):
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"""
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Write audio frames to a WAV file.
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The WAV file is created or overwritten with the specified name. The audio frames should be
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in the correct format and match the specified channel, sample width, and sample rate.
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Writes out the transcript in .srt format.
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Args:
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frames (bytes): The audio frames to be written to the file.
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file_name (str): The name of the WAV file to which the frames will be written.
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message (output_path, optional): The path to the target file. Default is "output.srt".
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"""
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with wave.open(file_name, "wb") as wavfile:
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wavfile: wave.Wave_write
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wavfile.setnchannels(self.channels)
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wavfile.setsampwidth(2)
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wavfile.setframerate(self.rate)
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wavfile.writeframes(frames)
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if self.server_backend == "faster_whisper":
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if (self.last_segment):
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self.transcript.append(self.last_segment)
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utils.create_srt_file(self.transcript, output_path)
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def wait_before_disconnect(self):
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"""Waits a bit before disconnecting in order to process pending responses."""
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assert self.last_response_received
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while time.time() - self.last_response_received < self.disconnect_if_no_response_for:
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continue
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class TranscriptionTeeClient:
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"""
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Client for handling audio recording, streaming, and transcription tasks via one or more
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WebSocket connections.
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Acts as a high-level client for audio transcription tasks using a WebSocket connection. It can be used
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to send audio data for transcription to one or more servers, and receive transcribed text segments.
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Args:
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clients (list): one or more previously initialized Client instances
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Attributes:
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clients (list): the underlying Client instances responsible for handling WebSocket connections.
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"""
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def __init__(self, clients):
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self.clients = clients
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if not self.clients:
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raise Exception("At least one client is required.")
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self.chunk = 4096
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self.format = pyaudio.paInt16
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self.channels = 1
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self.rate = 16000
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self.record_seconds = 60000
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self.frames = b""
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self.p = pyaudio.PyAudio()
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self.stream = self.p.open(
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format=self.format,
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channels=self.channels,
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rate=self.rate,
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input=True,
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frames_per_buffer=self.chunk,
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)
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def __call__(self, audio=None, hls_url=None):
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"""
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Start the transcription process.
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Initiates the transcription process by connecting to the server via a WebSocket. It waits for the server
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to be ready to receive audio data and then sends audio for transcription. If an audio file is provided, it
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will be played and streamed to the server; otherwise, it will perform live recording.
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Args:
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audio (str, optional): Path to an audio file for transcription. Default is None, which triggers live recording.
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"""
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print("[INFO]: Waiting for server ready ...")
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for client in self.clients:
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while not client.recording:
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if client.waiting or client.server_error:
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self.close_all_clients()
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return
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print("[INFO]: Server Ready!")
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if hls_url is not None:
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self.process_hls_stream(hls_url)
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elif audio is not None:
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resampled_file = utils.resample(audio)
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self.play_file(resampled_file)
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else:
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self.record()
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def close_all_clients(self):
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"""Closes all client websockets."""
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for client in self.clients:
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client.close_websocket()
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def write_all_clients_srt(self):
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"""Writes out .srt files for all clients."""
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for client in self.clients:
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client.write_srt_file(client.srt_file_path)
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def multicast_packet(self, packet, unconditional=True):
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"""
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Sends an identical packet via all clients.
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Args:
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packet (bytes): The audio data packet in bytes to be sent.
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unconditional (bool, optional): If true, send regardless of whether clients are recording. Default is True.
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"""
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for client in self.clients:
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if (unconditional or client.recording):
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client.send_packet_to_server(packet)
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def play_file(self, filename):
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"""
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Play an audio file and send it to the server for processing.
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Reads an audio file, plays it through the audio output, and simultaneously sends
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the audio data to the server for processing. It uses PyAudio to create an audio
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stream for playback. The audio data is read from the file in chunks, converted to
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floating-point format, and sent to the server using WebSocket communication.
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This method is typically used when you want to process pre-recorded audio and send it
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to the server in real-time.
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Args:
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filename (str): The path to the audio file to be played and sent to the server.
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"""
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# read audio and create pyaudio stream
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with wave.open(filename, "rb") as wavfile:
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self.stream = self.p.open(
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format=self.p.get_format_from_width(wavfile.getsampwidth()),
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channels=wavfile.getnchannels(),
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rate=wavfile.getframerate(),
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input=True,
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output=True,
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frames_per_buffer=self.chunk,
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)
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try:
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while any(client.recording for client in self.clients):
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data = wavfile.readframes(self.chunk)
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if data == b"":
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break
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audio_array = self.bytes_to_float_array(data)
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self.multicast_packet(audio_array.tobytes())
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self.stream.write(data)
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wavfile.close()
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for client in self.clients:
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client.wait_before_disconnect()
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self.multicast_packet(Client.END_OF_AUDIO.encode('utf-8'), True)
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self.write_all_clients_srt()
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self.stream.close()
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self.close_all_clients()
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except KeyboardInterrupt:
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wavfile.close()
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self.stream.stop_stream()
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self.stream.close()
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self.p.terminate()
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self.close_all_clients()
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self.write_all_clients_srt()
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print("[INFO]: Keyboard interrupt.")
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def process_hls_stream(self, hls_url):
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"""
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@@ -371,7 +420,7 @@ class Client:
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if not in_bytes:
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break
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audio_array = self.bytes_to_float_array(in_bytes)
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self.send_packet_to_server(audio_array.tobytes())
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self.multicast_packet(audio_array.tobytes())
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except Exception as e:
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print(f"[ERROR]: Failed to connect to HLS stream: {e}")
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@@ -404,14 +453,14 @@ class Client:
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os.makedirs("chunks", exist_ok=True)
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try:
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for _ in range(0, int(self.rate / self.chunk * self.record_seconds)):
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if not self.recording:
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if not any(client.recording for client in self.clients):
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break
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data = self.stream.read(self.chunk, exception_on_overflow=False)
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self.frames += data
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audio_array = Client.bytes_to_float_array(data)
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audio_array = self.bytes_to_float_array(data)
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self.send_packet_to_server(audio_array.tobytes())
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self.multicast_packet(audio_array.tobytes())
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# save frames if more than a minute
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if len(self.frames) > 60 * self.rate:
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@@ -425,8 +474,7 @@ class Client:
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t.start()
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n_audio_file += 1
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self.frames = b""
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if self.server_backend == "faster_whisper":
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self.write_srt_file(self.srt_file_path)
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self.write_all_clients_srt()
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except KeyboardInterrupt:
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if len(self.frames):
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@@ -437,11 +485,30 @@ class Client:
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self.stream.stop_stream()
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self.stream.close()
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self.p.terminate()
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self.close_websocket()
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for client in self.clients:
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client.close_all_clients()
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self.write_output_recording(n_audio_file, out_file)
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if self.server_backend == "faster_whisper":
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self.write_srt_file(self.srt_file_path)
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self.write_all_clients_srt()
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def write_audio_frames_to_file(self, frames, file_name):
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"""
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Write audio frames to a WAV file.
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The WAV file is created or overwritten with the specified name. The audio frames should be
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in the correct format and match the specified channel, sample width, and sample rate.
|
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|
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Args:
|
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frames (bytes): The audio frames to be written to the file.
|
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file_name (str): The name of the WAV file to which the frames will be written.
|
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"""
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with wave.open(file_name, "wb") as wavfile:
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wavfile: wave.Wave_write
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wavfile.setnchannels(self.channels)
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wavfile.setsampwidth(2)
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wavfile.setframerate(self.rate)
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wavfile.writeframes(frames)
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def write_output_recording(self, n_audio_file, out_file):
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"""
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@@ -478,14 +545,26 @@ class Client:
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os.remove(in_file)
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wavfile.close()
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def write_srt_file(self, output_path="output.srt"):
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self.transcript.append(self.last_segment)
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utils.create_srt_file(self.transcript, output_path)
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@staticmethod
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def bytes_to_float_array(audio_bytes):
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"""
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Convert audio data from bytes to a NumPy float array.
|
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|
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It assumes that the audio data is in 16-bit PCM format. The audio data is normalized to
|
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have values between -1 and 1.
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class TranscriptionClient:
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Args:
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audio_bytes (bytes): Audio data in bytes.
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Returns:
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np.ndarray: A NumPy array containing the audio data as float values normalized between -1 and 1.
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"""
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raw_data = np.frombuffer(buffer=audio_bytes, dtype=np.int16)
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return raw_data.astype(np.float32) / 32768.0
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class TranscriptionClient(TranscriptionTeeClient):
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"""
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Client for handling audio transcription tasks via a WebSocket connection.
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Client for handling audio transcription tasks via a single WebSocket connection.
|
||||
|
||||
Acts as a high-level client for audio transcription tasks using a WebSocket connection. It can be used
|
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to send audio data for transcription to a server and receive transcribed text segments.
|
||||
@@ -508,30 +587,4 @@ class TranscriptionClient:
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"""
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def __init__(self, host, port, lang=None, translate=False, model="small", use_vad=True):
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self.client = Client(host, port, lang, translate, model, srt_file_path="output.srt", use_vad=use_vad)
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def __call__(self, audio=None, hls_url=None):
|
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"""
|
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Start the transcription process.
|
||||
|
||||
Initiates the transcription process by connecting to the server via a WebSocket. It waits for the server
|
||||
to be ready to receive audio data and then sends audio for transcription. If an audio file is provided, it
|
||||
will be played and streamed to the server; otherwise, it will perform live recording.
|
||||
|
||||
Args:
|
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audio (str, optional): Path to an audio file for transcription. Default is None, which triggers live recording.
|
||||
|
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"""
|
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print("[INFO]: Waiting for server ready ...")
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while not self.client.recording:
|
||||
if self.client.waiting or self.client.server_error:
|
||||
self.client.close_websocket()
|
||||
return
|
||||
|
||||
print("[INFO]: Server Ready!")
|
||||
if hls_url is not None:
|
||||
self.client.process_hls_stream(hls_url)
|
||||
elif audio is not None:
|
||||
resampled_file = utils.resample(audio)
|
||||
self.client.play_file(resampled_file)
|
||||
else:
|
||||
self.client.record()
|
||||
TranscriptionTeeClient.__init__(self, [self.client])
|
||||
|
||||
Reference in New Issue
Block a user