refactor: timeline manager renames (#19007)
* refactor: timeline manager renames * refactor(web): improve timeline manager naming consistency - Rename AddContext → GroupInsertionCache for clearer purpose - Rename TimelineDay → DayGroup for better clarity - Rename TimelineMonth → MonthGroup for better clarity - Replace all "bucket" references with "monthGroup" terminology - Update all component props, method names, and variable references - Maintain consistent naming patterns across TypeScript and Svelte files * refactor(web): rename buckets to months in timeline manager - Rename TimelineManager.buckets property to months - Update all store.buckets references to store.months - Use 'month' shorthand for monthGroup arguments (not method names) - Update component templates and test files for consistency - Maintain API-related 'bucket' terminology (bucketHeight, getTimeBucket) * refactor(web): rename assetStore to timelineManager and update types - Rename assetStore variables to timelineManager in all .svelte files - Update parameter names in actions.ts and asset-utils.ts functions - Rename AssetStoreLayoutOptions to TimelineManagerLayoutOptions - Rename AssetStoreOptions to TimelineManagerOptions - Move assets-store.spec.ts to timeline-manager.spec.ts * refactor(web): rename intersectingAssets to viewerAssets and fix property references - Rename intersectingAssets to viewerAssets in DayGroup and MonthGroup classes - Update arrow function parameters to use viewerAsset/viewAsset shorthand - Rename topIntersectingBucket to topIntersectingMonthGroup - Fix dateGroups references to dayGroups in asset-utils.ts and album page - Update template loops and variable names in Svelte components * refactor(web): rename #initializeTimeBuckets to #initializeMonthGroups and bucketDateFormatted to monthGroupTitle * refactor(web): rename monthGroupHeight to height * refactor(web): rename bucketCount to assetsCount, bucketsIterator to monthGroupIterator, and related properties * refactor(web): rename count to assetCount in TimelineManager * refactor(web): rename LiteBucket to ScrubberMonth and update scrubber variables - Rename LiteBucket type to ScrubberMonth - Rename bucketDateFormattted to title in ScrubberMonth type - Rename bucketPercentY to monthGroupPercentY in scrubber component - Rename scrubBucket to scrubberMonth and scrubBucketPercent to scrubberMonthPercent * fix remaining refs to bucket * reset submodule to correct commit * reset submodule to correct commit * refactor(web): extract TimelineManager internals into separate modules - Move search-related functions to internal/search-support.svelte.ts - Extract websocket event handling into WebsocketSupport class - Move utility functions (updateObject, isMismatched) to internal/utils.svelte.ts - Update imports in tests to use new module structure * refactor(web): extract intersection logic from TimelineManager - Create intersection-support.svelte.ts with updateIntersection and calculateIntersecting functions - Remove private intersection methods from TimelineManager - Export findMonthGroupForAsset from search-support for reuse - Update TimelineManager to use the extracted intersection functions * refactor(web): rename a few methods in intersecting * refactor(web): rename a few methods in intersecting * refactor(web): extract layout logic from TimelineManager - Create layout-support.svelte.ts with updateGeometry and layoutMonthGroup functions - Remove private layout methods from TimelineManager - Update TimelineManager to use the extracted layout functions - Remove unused UpdateGeometryOptions import * refactor(web): extract asset operations from TimelineManager - Create operations-support.svelte.ts with addAssetsToMonthGroups and runAssetOperation functions - Remove private asset operation methods from TimelineManager - Update TimelineManager to use extracted operation functions with proper AssetOrder handling - Rename getMonthGroupIndexByAssetId to getMonthGroupByAssetId for consistency - Move utility functions from utils.svelte.ts to internal/utils.svelte.ts - Fix method name references in asset-grid.svelte and tests * refactor(web): extract loading logic from TimelineManager - Create load-support.svelte.ts with loadFromTimeBuckets function - Extract time bucket loading, album asset handling, and error logging - Simplify TimelineManager's loadMonthGroup method to use extracted function * refresh timeline after archive keyboard shortcut * remove debugger * rename * Review comments - remove shadowed var * reduce indents - early return * review comment * refactor: simplify asset filtering in addAssets method Replace for loop with filter operation for better readability * fix: bad merge * refactor(web): simplify timeline layout algorithm - Replace rowSpaceRemaining array with direct cumulative width tracking - Invert logic from tracking remaining space to tracking used space - Fix spelling: cummulative to cumulative - Rename lastRowHeight to currentRowHeight for clarity - Remove confusing lastRow variable and simplify final height calculation - Add explanatory comments for clarity - Rename loop variable assetGroup to dayGroup for consistency * simplify assetsIterator usage * merge/lint --------- Co-authored-by: Alex <alex.tran1502@gmail.com>
This commit is contained in:
@@ -14,8 +14,8 @@
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} from '$lib/components/shared-components/notification/notification';
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import { AppRoute } from '$lib/constants';
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import { modalManager } from '$lib/managers/modal-manager.svelte';
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import { TimelineManager } from '$lib/managers/timeline-manager/timeline-manager.svelte';
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import { AssetInteraction } from '$lib/stores/asset-interaction.svelte';
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import { AssetStore } from '$lib/managers/timeline-manager/asset-store.svelte';
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import { featureFlags, serverConfig } from '$lib/stores/server-config.store';
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import { handlePromiseError } from '$lib/utils';
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import { handleError } from '$lib/utils/handle-error';
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@@ -36,9 +36,9 @@
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handlePromiseError(goto(AppRoute.PHOTOS));
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}
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const assetStore = new AssetStore();
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void assetStore.updateOptions({ isTrashed: true });
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onDestroy(() => assetStore.destroy());
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const timelineManager = new TimelineManager();
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void timelineManager.updateOptions({ isTrashed: true });
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onDestroy(() => timelineManager.destroy());
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const assetInteraction = new AssetInteraction();
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@@ -75,8 +75,8 @@
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// reset asset grid (TODO fix in asset store that it should reset when it is empty)
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// note - this is still a problem, but updateOptions with the same value will not
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// do anything, so need to flip it for it to reload/reinit
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// await assetStore.updateOptions({ deferInit: true, isTrashed: true });
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// await assetStore.updateOptions({ deferInit: false, isTrashed: true });
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// await timelineManager.updateOptions({ deferInit: true, isTrashed: true });
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// await timelineManager.updateOptions({ deferInit: false, isTrashed: true });
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} catch (error) {
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handleError(error, $t('errors.unable_to_restore_trash'));
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}
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@@ -117,7 +117,7 @@
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</HStack>
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{/snippet}
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<AssetGrid enableRouting={true} {assetStore} {assetInteraction} onEscape={handleEscape}>
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<AssetGrid enableRouting={true} {timelineManager} {assetInteraction} onEscape={handleEscape}>
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<p class="font-medium text-gray-500/60 dark:text-gray-300/60 p-4">
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{$t('trashed_items_will_be_permanently_deleted_after', { values: { days: $serverConfig.trashDays } })}
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</p>
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@@ -133,8 +133,8 @@
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assets={assetInteraction.selectedAssets}
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clearSelect={() => assetInteraction.clearMultiselect()}
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>
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<SelectAllAssets {assetStore} {assetInteraction} />
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<DeleteAssets force onAssetDelete={(assetIds) => assetStore.removeAssets(assetIds)} />
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<RestoreAssets onRestore={(assetIds) => assetStore.removeAssets(assetIds)} />
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<SelectAllAssets {timelineManager} {assetInteraction} />
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<DeleteAssets force onAssetDelete={(assetIds) => timelineManager.removeAssets(assetIds)} />
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<RestoreAssets onRestore={(assetIds) => timelineManager.removeAssets(assetIds)} />
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</AssetSelectControlBar>
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{/if}
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