feat: appbar
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@@ -0,0 +1,122 @@
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import 'dart:async';
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import 'dart:math' as math;
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import 'package:collection/collection.dart';
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import 'package:flutter_bloc/flutter_bloc.dart';
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import 'package:immich_mobile/domain/models/asset.model.dart';
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import 'package:immich_mobile/domain/models/render_list.model.dart';
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import 'package:immich_mobile/domain/utils/renderlist_providers.dart';
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import 'package:immich_mobile/utils/constants/globals.dart';
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class AssetGridState {
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final bool isDragScrolling;
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final RenderList renderList;
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const AssetGridState({
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required this.isDragScrolling,
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required this.renderList,
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});
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factory AssetGridState.empty() =>
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AssetGridState(isDragScrolling: false, renderList: RenderList.empty());
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AssetGridState copyWith({bool? isDragScrolling, RenderList? renderList}) {
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return AssetGridState(
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isDragScrolling: isDragScrolling ?? this.isDragScrolling,
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renderList: renderList ?? this.renderList,
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);
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}
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@override
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bool operator ==(covariant AssetGridState other) {
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if (identical(this, other)) return true;
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return other.renderList == renderList &&
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other.isDragScrolling == isDragScrolling;
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}
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@override
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int get hashCode => renderList.hashCode ^ isDragScrolling.hashCode;
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}
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class AssetGridCubit extends Cubit<AssetGridState> {
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final RenderListProvider _renderListProvider;
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late final StreamSubscription _renderListSubscription;
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/// offset of the assets from last section in [_buf]
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int _bufOffset = 0;
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/// assets cache loaded from DB with offset [_bufOffset]
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List<Asset> _buf = [];
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AssetGridCubit({required RenderListProvider renderListProvider})
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: _renderListProvider = renderListProvider,
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super(AssetGridState.empty()) {
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_renderListSubscription =
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_renderListProvider.renderStreamProvider().listen((renderList) {
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if (renderList == state.renderList) {
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return;
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}
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_bufOffset = 0;
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_buf = [];
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emit(state.copyWith(renderList: renderList));
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});
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}
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void setDragScrolling(bool isScrolling) {
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if (state.isDragScrolling != isScrolling) {
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emit(state.copyWith(isDragScrolling: isScrolling));
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}
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}
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/// Loads the requested assets from the database to an internal buffer if not cached
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/// and returns a slice of that buffer
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Future<List<Asset>> loadAssets(int offset, int count) async {
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assert(offset >= 0);
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assert(count > 0);
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assert(offset + count <= state.renderList.totalCount);
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// the requested slice (offset:offset+count) is not contained in the cache buffer `_buf`
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// thus, fill the buffer with a new batch of assets that at least contains the requested
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// assets and some more
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if (offset < _bufOffset || offset + count > _bufOffset + _buf.length) {
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final bool forward = _bufOffset < offset;
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// make sure to load a meaningful amount of data (and not only the requested slice)
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// otherwise, each call to [loadAssets] would result in DB call trashing performance
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// fills small requests to [batchSize], adds some legroom into the opposite scroll direction for large requests
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final len =
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math.max(kRenderListBatchSize, count + kRenderListOppositeBatchSize);
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// when scrolling forward, start shortly before the requested offset...
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// when scrolling backward, end shortly after the requested offset...
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// ... to guard against the user scrolling in the other direction
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// a tiny bit resulting in a another required load from the DB
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final start = math.max(
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0,
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forward
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? offset - kRenderListOppositeBatchSize
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: (len > kRenderListBatchSize ? offset : offset + count - len),
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);
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// load the calculated batch (start:start+len) from the DB and put it into the buffer
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_buf = await _renderListProvider.renderAssetProvider(
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limit: len,
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offset: start,
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);
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_bufOffset = start;
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assert(_bufOffset <= offset);
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assert(_bufOffset + _buf.length >= offset + count);
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}
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// return the requested slice from the buffer (we made sure before that the assets are loaded!)
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return _buf.slice(offset - _bufOffset, offset - _bufOffset + count);
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}
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@override
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Future<void> close() {
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_renderListSubscription.cancel();
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return super.close();
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}
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}
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