Files
immich/web/src/lib/components/photos-page/asset-viewer-actions.svelte
T
Min Idzelis 1b1ce229c9 Extract asset viewer navigation logic into separate components
• Move navigation handlers (next, previous, random, close) from asset-grid to dedicated asset-viewer-actions component
• Extract asset action handlers (archive, stack, favorite) into reusable module  
• Create asset-viewer-and-actions wrapper to compose viewer with navigation actions
2025-09-11 22:15:29 +00:00

163 lines
5.8 KiB
Svelte

<script lang="ts">
import type { Action } from '$lib/components/asset-viewer/actions/action';
import { AssetAction } from '$lib/constants';
import { authManager } from '$lib/managers/auth-manager.svelte';
import { TimelineManager } from '$lib/managers/timeline-manager/timeline-manager.svelte';
import { assetViewingStore } from '$lib/stores/asset-viewing.store';
import { updateStackedAssetInTimeline, updateUnstackedAssetInTimeline } from '$lib/utils/actions';
import { navigate } from '$lib/utils/navigation';
import { toTimelineAsset } from '$lib/utils/timeline-util';
import { getAssetInfo, type AssetResponseDto } from '@immich/sdk';
let { asset: viewingAsset, gridScrollTarget, mutex } = assetViewingStore;
interface Props {
timelineManager: TimelineManager;
showSkeleton: boolean;
removeAction?:
| AssetAction.UNARCHIVE
| AssetAction.ARCHIVE
| AssetAction.FAVORITE
| AssetAction.UNFAVORITE
| AssetAction.SET_VISIBILITY_TIMELINE;
handlePreAction?: (action: Action) => Promise<void>;
handleAction?: (action: Action) => void;
handleNext?: () => Promise<boolean>;
handlePrevious?: () => Promise<boolean>;
handleRandom?: () => Promise<AssetResponseDto | undefined>;
handleClose?: (asset: { id: string }) => Promise<void>;
}
let {
timelineManager = $bindable(),
showSkeleton = $bindable(false),
removeAction,
handlePreAction = $bindable(),
handleAction = $bindable(),
handleNext = $bindable(),
handlePrevious = $bindable(),
handleRandom = $bindable(),
handleClose = $bindable(),
}: Props = $props();
handlePrevious = async () => {
const release = await mutex.acquire();
const laterAsset = await timelineManager.getLaterAsset($viewingAsset);
if (laterAsset) {
const preloadAsset = await timelineManager.getLaterAsset(laterAsset);
const asset = await getAssetInfo({ ...authManager.params, id: laterAsset.id });
assetViewingStore.setAsset(asset, preloadAsset ? [preloadAsset] : []);
await navigate({ targetRoute: 'current', assetId: laterAsset.id });
}
release();
return !!laterAsset;
};
handleNext = async () => {
const release = await mutex.acquire();
const earlierAsset = await timelineManager.getEarlierAsset($viewingAsset);
if (earlierAsset) {
const preloadAsset = await timelineManager.getEarlierAsset(earlierAsset);
const asset = await getAssetInfo({ ...authManager.params, id: earlierAsset.id });
assetViewingStore.setAsset(asset, preloadAsset ? [preloadAsset] : []);
await navigate({ targetRoute: 'current', assetId: earlierAsset.id });
}
release();
return !!earlierAsset;
};
handleRandom = async () => {
const randomAsset = await timelineManager.getRandomAsset();
if (randomAsset) {
const asset = await getAssetInfo({ ...authManager.params, id: randomAsset.id });
assetViewingStore.setAsset(asset);
await navigate({ targetRoute: 'current', assetId: randomAsset.id });
return asset;
}
};
handleClose = async (asset: { id: string }) => {
assetViewingStore.showAssetViewer(false);
showSkeleton = true;
$gridScrollTarget = { at: asset.id };
await navigate({ targetRoute: 'current', assetId: null, assetGridRouteSearchParams: $gridScrollTarget });
};
handlePreAction = async (action: Action) => {
switch (action.type) {
case removeAction:
case AssetAction.TRASH:
case AssetAction.RESTORE:
case AssetAction.DELETE:
case AssetAction.ARCHIVE:
case AssetAction.SET_VISIBILITY_LOCKED:
case AssetAction.SET_VISIBILITY_TIMELINE: {
// find the next asset to show or close the viewer
// eslint-disable-next-line @typescript-eslint/no-unused-expressions
(await handleNext()) || (await handlePrevious()) || (await handleClose(action.asset));
// delete after find the next one
timelineManager.removeAssets([action.asset.id]);
break;
}
}
};
handleAction = (action: Action) => {
switch (action.type) {
case AssetAction.ARCHIVE:
case AssetAction.UNARCHIVE:
case AssetAction.FAVORITE:
case AssetAction.UNFAVORITE: {
timelineManager.updateAssets([action.asset]);
break;
}
case AssetAction.ADD: {
timelineManager.addAssets([action.asset]);
break;
}
case AssetAction.UNSTACK: {
updateUnstackedAssetInTimeline(timelineManager, action.assets);
break;
}
case AssetAction.REMOVE_ASSET_FROM_STACK: {
timelineManager.addAssets([toTimelineAsset(action.asset)]);
if (action.stack) {
//Have to unstack then restack assets in timeline in order to update the stack count in the timeline.
updateUnstackedAssetInTimeline(
timelineManager,
action.stack.assets.map((asset) => toTimelineAsset(asset)),
);
updateStackedAssetInTimeline(timelineManager, {
stack: action.stack,
toDeleteIds: action.stack.assets
.filter((asset) => asset.id !== action.stack?.primaryAssetId)
.map((asset) => asset.id),
});
}
break;
}
case AssetAction.SET_STACK_PRIMARY_ASSET: {
//Have to unstack then restack assets in timeline in order for the currently removed new primary asset to be made visible.
updateUnstackedAssetInTimeline(
timelineManager,
action.stack.assets.map((asset) => toTimelineAsset(asset)),
);
updateStackedAssetInTimeline(timelineManager, {
stack: action.stack,
toDeleteIds: action.stack.assets
.filter((asset) => asset.id !== action.stack.primaryAssetId)
.map((asset) => asset.id),
});
break;
}
}
};
</script>